Lo Wanging Fruit
HIGH The crude playground humor is a perfect fit…
LOW …but it gets tiresome by the end.
WTF I didn’t know a body could be cut into that many pieces.
In 2026, a massive cataclysm will rock the world. Earthquakes will ruin nations, chunks of Japan will fall into the ocean, and a massive city-spire known as the Tower of Barbs will rise from the sea and beckon adventurers to explore its heights. Oh, and a skateboarding grim reaper wearing 3D glasses will also be there to dole out advice to those who dare the climb.
Welcome to a new regular feature here at Gamecritics –This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: SEUM: Speedrunners From Hell by Pine Studio
SEUM: Speedrunners from Hell is, in short, a first-person Super Meat Boy-inspired platformer with a heavy metal flair and a dash of Quake‘s speed thrown in for good measure.