Yes, there’s a Pretty in Pink hidden object game. I’m as surprised as you are. Based on the John Hughes film of the same name, Pretty in Pink chronicles the last few weeks of high school for Andie, a girl from the poor part of town, as she starts dating a rich kid, causing upset in both of their social circles.
There’s another mystery for James and his player-controlled sidekick to solve – this time it concerns missing intellectuals at a haunted hotel! The twist? This time the hotel is supposed to be haunted! That’s right, in one of the series’ more audacious premises, a man with the warning-bells name of ‘Abraham Shadowy’ has built a hotel designed to terrify its thrill-seeking guests.
After the strange way Haunted Hotel: Eternity wrapped up, with its Mystery Trackers crossover ending and history-altering bonus episode, I had no idea what to expect from Phoenix. Would it follow the same character from the previous game, as the previous trilogy of games had? Or would it depart from the detective millieu entirely and go off in a new direction?
One of my favourite subgenres in HOGS I review are the stealth adaptations. Whether it’s a popular video game franchise like Bioshock or a minor literary classic like The Shadow Over Innsmouth, I enjoy seeing how game developers who profoundly don’t have the rights to a certain piece of media transform it into a hidden object game. How subtle will they be in their use of locations, character designs, entire plots?
Demon Hunter 3 has a proud pedigree to live up to. While the first two games in the series weren’t the best HOGs I’ve ever played, they were by far the most endearingly strange. The first game will always hold a place in my heart due to its use of a photo of Jeffrey Combs as one of its villains, as well as introducing me to my spirit animal, Scarecrow Dentist.
Enigmatis ended on something of a cliffhanger – the evil Preacher escaped, leaving the detective to chase him to another town, where he would doubtless to use his hypnotic church bell to restart his serial killing. To be honest, it wasn’t a fantastic ending. Enigmatis had been primarily notable for a super solid and surprisingly dark narratives, but I didn’t see any logic or value in playing the same story over again. So i was understandably delighted to discover that Enigmatis 2: The Mists of Ravenwood had something entirely different in store.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Shu, developed Coatsink Games and published by Secret Lunch.