Blogs

This Is Not A Review: Farming Simulator 17

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Farming Simulator 17, developed Giants Software and published by Focus Home Interactive.

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Let It Die Preview

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In 2026, a massive cataclysm will rock the world. Earthquakes will ruin nations, chunks of Japan will fall into the ocean, and a massive city-spire known as the Tower of Barbs will rise from the sea and beckon adventurers to explore its heights.  Oh, and a skateboarding grim reaper wearing 3D glasses will also be there to dole out advice to those who dare the climb.


Idea Factory’s 2017 Lineup

Idea Factory recently invited GameCritics to drop by their annual preview event to take a look at their upcoming 2017 releases. As usual with IF, their games target the Japanese RPG and Visual Novel fanbase, so if you’re into either of these genres, take a look!

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HOGuru Plays Lost Grimoires: Stolen Kingdom

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I just  can’t get enough of Alchemy-themed games, it would seem. In addition to my well-established love of the Atelier series of games – JRPGs in which an alchemist has to create her way out of troublesome situations – I’ve enjoyed every one of the botany/alchemy games that Artifex Mundi has put out.


Interview with Martin Emborg of Ultra Ultra

Ultra Ultra is a new indie studio born from eight former IO Interactive (HitmanKane & Lynch) employees in Denmark. They’ve worked on hard-hitting action titles and slow-burn stealth, so now they’re putting all that experience into their first title, ECHO — a gorgeous gothic sci-fi stealth/action hybrid title coming Spring 2017 to Steam and consoles. Gone are the burly men and chest-high walls of last-gen, now replaced by a dark wonderland that brings to mind Remember Me and Chronicles of Riddick.

I had the privilege of interviewing ECHO‘s lead director and CEO of Ultra Ultra Martin Emborg, learning a few new details about his team’s ambitious foray onto the independent scene.

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This Is Not A Review: Fallout 4 Nuka-World DLC

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Fallout 4’s Nuka-World DLC, developed and published by Bethesda.

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HOGuru Plays – Haunted Hotel: Eternity

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I’m now six games – halfway through, as of the release of Silent Waters – into the Haunted Hotel franchise, and I still don’t have a sense of exactly what the franchise is yet. Obviously the first trilogy tells a relatively coherent story, while Charles Dexter Ward is just the brand name being slapped on a Lovecraft adaptation for marketing purposes.


HOGuru Plays – Eventide 2: The Sorcerer’s Mirror

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After the Botanist hero’s success in saving the Slavic theme park and saving a rare plant in Eventide, it’s time for a mountain-climbing vacation with her niece. Her mistake – going mountain climbing in the same region where the first game took place, an area she knows full well is packed with goblins, imps, and villainous magic.


Everspace Preview

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Rockfish Games, the developer of space-shooter Everspace, should thank No Man’s Sky in their credits. Why? By virtue of the work from Hello Games being a disaster from the moment it launched, Everspace not only garnered press coverage interested in similar space-themed games, but has also been deemed a better title before it’s even launched. Granted, their work is nowhere near completion, but even in its Peter Brady phase, Everspace is showing many signs of trumping its overhyped competition.