Blogs

This Is Not A Review: Yomawari – Night Alone

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Yomawari: Night Alone by Nippon Ichi, available on Vita.

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This Is Not A Review: The Sony PSVR Launch Titles

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Twelve different PSVR launch titles! 

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The 5 Outlastiest Moments in the Outlast 2 Demo

 

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I was playing the demo for Outlast 2 on the XB1, and I found myself amazed/frightened/disgusted by a few key moments in it. Then it occurred to me that I’d never attempted to make a video list – so why not try to share those moments with anyone who didn’t play the game? So, without any further ado, here’s the video!


Divinity: Original Sin II Preview

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One of the best things a videogame can do is send me off with a sense that I’ve had an experience unique to me — that no one else saw exactly what I saw. Divinity: Original Sin is quite possibly my favorite role-playing game of all time because it’s such a pure embodiment of that idea.


This Is Not A Review: Mordheim City Of The Damned

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Mordheim, City Of The Damned by Rogue Factor.

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I’m starting to think the Warhammer games are cursed. Well, mostly.


Interview with Ink Stories Founder Navid Khonsari

 

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You probably haven’t played one of the most important games of the year yet.

Released quietly this past summer, 1979 Revolution: Black Friday documents the violent and tumultuous Iranian revolution of that year. It’s a game that is as much a documentary of record as it is an entertaining narrative experience. Ink Stories founder Navid Khonsari says the indie developer is trying to invent a new genre with 1979, one that combines the thoughtful research of documentary film with the interactive possibilities that video games offer. By all accounts, they have succeeded.


Interview with Serenity Forge Founder Zhenghua “Z” Yang

Based out of Colorado, Serenity Forge is an indie developer-turned-publisher. The company developers its own games but also publishers the indie games of other studios, including the recent Four Sided Fantasy, a puzzle-platformer centered around screen-wrap and locking the game camera in order to overcome environmental challenges.

Founder and CEO of Serenity Forge, Zhenghua Yang, or Z, as he prefers to be called, was onsite at IndieCade 2016 at the University of Southern California in Los Angeles in order to help promote the recent launch of Four Sided Fantasy.

I talked with him about Serenity Forge and the state of indie development and publishing today.


Interview with Logan Fieth of Ludo Land

Four Sided Fantasy was developed by Seattle-based indie developer Ludo Land, a studio that consists primarily of graduates from the DigiPen Institute of Technology. In the Digital Selects tent at IndieCade 2016, held this year at the University of Southern California in Los Angeles, I was able to chat with Four Sided Fantasy’s lead designer and programmer Logan Fieth. With the game already out, our conversation instead focused on Ludo Land’s origins at DigiPen and why indie developers might decide to partner with small indie-focused publishers.


Dropzone Closed Beta Preview

Dropzone02These days, the multiplayer online battle arena (MOBA) genre seems so crowded I often wonder if we’ve already reached a point of oversaturation, so I was skeptical that developer Sparkypants could bring anything new to the table. However, I was pleasantly surprised to see Dropzone introduce a unique take on the MOBA, and it’s shaping up as an exciting arena game with some strategy and progression elements added to the mix.