According to ESRB, this game contains: Animated Violence, Animated Blood
Parents should be aware that this game, while not gory, is realistically violent. They might want to think twice before they see their little tikes empty a magnum into some poor soldier's skull. But if violence isn't an issue and you don't have a problem being British, GoldenEye 007 is a gaming experiences that few will ever match. Amazingly consistent sales over the years prove GoldenEye 007 still has legs even compared to today's flashier games. Now that it's selling at a budget-minded price as part of Nintendo's classic series, those who didn't play it then now have no excuse not to.
GoldenEye 007 may be a little too cerebral for fragmasters looking to waste everything in sight, but for everyone else, the play-life and value is tremendous and GoldenEye 007 has yet to be dethroned as N64's multiplayer king.
Somewhere between all the gaming, Chi some how managed to finish high school and get into the New York Institute of Technology. At the same time, Chi also interned at Virtual Frontiers, an Internet software consultancy where he learned the ways of HTML. Soon after acquiring his BFA, Chi went on to become the lead Web designer of the Anti-Defamation League. During his tenure there, Chi was instrumental in redesigning and relaunching the non-profit organization's Web site.
Today, Chi is the webmaster of the American Red Cross in Greater New York and somehow managed to work through the tragic events of September 11th without losing his sanity. Chi considers ToFat.com his life's work and continues to be amazed that the web site is still standing after the recent dotcom fallout. It is his dream that ToFat.com will accomplish two things: 1) Redefine the grammar of videogames much the same way French film critic Andre Bazin did for the art of cinema and 2) bring game criticism to the forefront of mainstream culture much the same way Siskel & Ebert did for film criticism.
Latest posts by Chi Kong Lui (see all)
- Fraud Alert: Pete Smith, Content Producer - September 9, 2014
- Observations from PAX East 2012: What’s old is new again - April 12, 2012
- Observations from PAX East 2012: Are video game gimmicks finally maturing? - April 11, 2012