HIGH Killing three mechs in the last ten seconds to win the match!
LOW The crashes-to-dashboard.
WTF So, mechs are basically steel ballerinas now?
I just can’t get enough of Alchemy-themed games, it would seem. In addition to my well-established love of the Atelier series of games – JRPGs in which an alchemist has to create her way out of troublesome situations – I’ve enjoyed every one of the botany/alchemy games that Artifex Mundi has put out.
Ultra Ultra is a new indie studio born from eight former IO Interactive (Hitman, Kane & Lynch) employees in Denmark. They’ve worked on hard-hitting action titles and slow-burn stealth, so now they’re putting all that experience into their first title, ECHO — a gorgeous gothic sci-fi stealth/action hybrid title coming Spring 2017 to Steam and consoles. Gone are the burly men and chest-high walls of last-gen, now replaced by a dark wonderland that brings to mind Remember Me and Chronicles of Riddick.
I had the privilege of interviewing ECHO‘s lead director and CEO of Ultra Ultra Martin Emborg, learning a few new details about his team’s ambitious foray onto the independent scene.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Fallout 4’s Nuka-World DLC, developed and published by Bethesda.